*Reduced moon intensity at night for enbseries.SOLUTION FOUND: I managed to track down something that worked and now I can adjust skin sheen in my enb without issues: *Reduced brightness at night following NAT.ENB 3.0.2 update *Reduced Reflection intensity and amount for exteriors *Created DLC1_CloudyAuriel.ini for weather f89d *Added weathers 10e0b and 10e0e to SKYRIM_CloudyFX.ini *Replaced all red auroras with blue-green ones (with weather lighting adapted in consequence) *Removed QualityBoost variable from enbseries.ini *Toned down Subsurface Scattering to avoid "glowing red skin" issue *SKYRIM_CloudyFX : fog and lighting adjustments for nighttime *SKYRIM_Cloudy : made stars visible at night *SKYRIM_Fog : edited fog and sky at dawn so they blend better *SKYRIM_Rain_3 : reduced specular amount and intensity *SKYRIM_Rain_2 : reduced specular amount and intensity *SKYRIM_Rain : reduced specular amount and intensity *SKYRIM_StormRain_2 : reduced specular amount, reduced lighing intensity, edited color and intensity of fog *SKYRIM_StormRain : reduced specular amount and intensity *NAT_CloudyDark : Adjustments for fog and volumetric fog *NAT_BlueSky : reworked interiors for day and night, increased fog curve at night to remove seam *NAT_PaleSun : fixed fog color at dawn and at night, adjusted night sky color intensity *NAT_OvercastBright : softer light, fixed overexposed sky *Reworked interiors (day and night) for the default settings *Added a new Ice Cave location : Uttering Hills Cave *Added new Dungeon locations : Embershard Mine, Harmugstahl and Kilkreath Ruins I will publish an alpha version once it's done so you can explore it all by yourselves. I'll try to finish the Winterhold portion of "Northern Roads" this week as well. Today I've finally uploaded version 1.1 for Berserkyr ENB with many fixes and changes suggested by users. I've been really busy last week but I will have a bit more time these coming days.
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